The word Journey needed to be somewhere in this system's name, because it took one to get here. My first divination system, decades ago, was a casting system of oghams and runes — coded into an old text-based MUSH game long before the World Wide Web, where you could pull a rune from a box and get a random meaning back. That early practice became a real set of Elder Futhark stones, and the deck itself started life as a set of season paintings that stalled out, more than once, before I found my way back to it.
The breakthrough came from an unlikely place: a set of wooden D&D Inspiration Tokens, hexagonal, stamped with a d20. I realized the hexagon flattens out into a honeycomb — a web — and that the icosahedron is the Platonic solid shape for Water. From there the whole system clicked into place: forty-six watercolor symbols across five suits — Journey, Elements, Energy, Cycles, and Nature — that can be read as a spread or cast like tokens, however the moment calls for.
Draw a card, or open the whole web, and see where your own energies are meeting.